The alpha particle collides with the nucleus elastically, so momentum is conserved. If we use a laboratory frame of reference in which the nucleus is at rest, the initial four-momenta are
pα=(cEα,pα),pN=(cMc2,0)
for the alpha particle and nucleus, respectively. Then, due to conservation:
pα+pN=pα′+pN′(1)
where we used a prime to denote the state after the scattering. Then
∣pα+pN∣2=∣pα∣2+∣pN∣2+2pα⋅pN
Same goes for the primed momenta. The square norms are related to the rest masses of the particles by
∣pα∣2=mα,02c2,∣pN∣2=mN,02c2
Since the scattering is elastic, the particles don't change and so these also don't change, ∣pα∣2=∣pα′∣2 and ∣pN∣2=∣pN′∣2. This allows us to state
pα⋅pN=pα′⋅pN′
Now, we can assume that pα and pN are known. pα′ can also be measured with a detector. pN′ isn't known, but we can use (1) to express it in terms of all the others:
If we assume that the energy of the total energies Eα and Eα′ are much higher than the rest energy mαc2, then we can ignore the rest energy. The left hand side becomes (pα⋅pN)c2=EαMc2. In the right hand side, we can write the scalar product explicitly as pα′⋅pα=pα′pαcosθ, where θ is the angle between the momentum vectors. In the high-energy regime we're in, the energy is approximately E=p2c2+m2c4≃p2c2=pc, so pα′pαcosθ≃(Eα′Eα/c2)cosθ. Put this in the right hand side to find
EαMc2=Eα′Eα(1−cosθ)+Eα′Mc2
Extract the alpha particle's energy to get
Eα′=1+Mc2Eα(1−cosθ)Eα
where θ is the scattering angle. This quantity can be measured through a detector, so it can be useful to invert the relation to find a different quantity in terms of this one.
Rutherford scattering involves a particle coming close to a nucleus, then getting pushed or pulled by electromagnetic forces. This of course occurs whenever the trajectory of the particle comes close enough to the nucleus for the repulsion to be significant. When aiming a particle beam at a target, most of the time the incident particles will be too far away from the nucleus to be significantly affected by it. To express the Probability of a particle being scattered by the nucleus, we define the Rutherford cross section. There's two paths to reach this value, a classical one a quantum one. Both are presented below.
We'll use a generic particle as the projectile. Historically, Rutherford used alpha particles in his first experiments on the subject and today electrons are especially used in real experiments because, being elementary particles, they don't have an internal structure, which makes some subsequent conclusions easier. This said, the results are largely only dependent on the charge of the projectile, as long as we assume it's smaller then the nucleus by a good margin. The only major difference is that negatively-charged particles are attracted by the nucleus, not repelled, so the scattering angle flips sign and goes in the opposite direction compared to positively-charged ones. The magnitude, however, stays largely the same.
Say our projectile has chargeze and the nucleus has charge Ze, where e is the elementary charge. We shoot the projectile towards the nucleus with initial velocity v0.
Diagram Rutherford scattering classical.svg|100%
A diagram of Rutherford scattering in case of a positively-charge projectile.
Our trajectory isn't likely to be head-on. The distance between the trajectory before scattering and the trajectory that would lead to a head-on collision1 is known as the impact parameterb. Once the projectile gets close to the nucleus, it'll be repelled or attracted by Coulomb's law2. As in all non-bound trajectories drawn by a force that goes like 1/r2, it ends up being hyperbolic.
To predict the trajectory, we use energy arguments. When far from the nucleus, the projectile experiences no electrostatic force and is a typical free particle. The potential energy is U=0 and the kinetic energy is T=21mv02. The angular momentum with respect to the center of the nucleus is L=∣r×mv∣=mv0b.
When the projectile approaches the nucleus, it starts to feel the electrostatic force. It'll reach a point of closest approach, at a distance rmin, and then distance itself. rmin is dependent on b; when b=0, you have a head-on collision, which leads to the lowest possible distance d. Which can calculate this by using conservation of energy and noting that in d, the kinetic energy must be zero (it's inverting direction) and all the energy left is electrostatic potential energy. So
21mv02=4πϵ01dzZe2
You can extract d by inverting this:
d=2πε01mv02zZe2
In most cases, energy conservation will gives us a mixture of kinetic and potential energy:
21mv02=21mv2+4πϵ01rzZe2
This interaction inherently has cylindrical symmetry. This is because the only geometrical property that the scattering angle depends on is the impact parameter. This means that it behaves the same regardless of where the projectile's trajectory is around the nucleus.
In fact, all particles incident on some ring [b,b+db] around the nucleus are scattered into an angular region dθ. This ring has area 2πbdb. A real target has a large number of nuclei and each of them has this ring around it. Call df be the fraction of all incident particles that are going through this ring around some nucleus. To determine it, we need the number of nuclei, specifically their density over the impact surface. If n is the volume density of nuclei and x is the thickness of the target (you can imagine it as a thin foil), the surface density of nuclei will be nx. Thus, the fraction will be
df=nx2πbdb(3)
The fraction of all particles passing within a ring of radius b (area πb2) is instead
f=nxπb2
If we consider the nucleus to be heavy enough with respect to the projectile to ignore recoil, then the initial and final momenta of the projectile, pi and pf, are the same in magnitude. The only difference is the trajectory. Far from the nucleus, the magnitude is ∣pi∣=mv0=∣pf∣.
another graph here
We use instantaneous coordinates r and β, where β is the angle between the bisector and r, with r locating the particle. Then
∣Δp∣=2mv0sin(2θ)=2πv0cos(2π−θ)(3)
assuming ∣pi∣=∣pf∣. Now apply Newton’s second law F=dp/dt:
Δp=∫dp=∫Fdt=4πϵ0zZe2∫r2cos(β)dt(4)
At t=0, β=−(π−θ)/2; at t=∞, β=(π−θ)/2.
Compute instantaneous velocity v:
v=dtdrr^+rdtdββ^
Only the tangential component contributes near the nucleus:
In the quantum regime, the uncertainty principle applies. Uncertainty Δb in b implies Δp∼ℏ/Δb. The classical derivation holds if Δb≪b and Δp≪p, i.e.
bΔp≫ℏ→ℏbΔp≫1
If b∼0 and projectile energy is very high, the strong force becomes relevant, and Rutherford scattering breaks down. This can be used to estimate the nuclear radius.
To compute the Rutherford cross section via quantum mechanics, assume:
nuclear recoil is negligible.
initially, a point charge impinges on the atomic nucleus.
If you want to be geometrically precise, the original trajectory is a straight line. This is because before scattering, the projectile is assumed to be a free particle. Now draw a parallel line to it and make it pass through the center of the nucleus. The distance between these two lines is the impact parameter. ↩
We assume that in case it's attracted, such as with an electron, it does not get captured and end up in a bound state. This is a sensible approximation since most interesting collisions involve high energy projectiles, which would require a much stronger pull to be captured. Nevertheless, it is possible, for instance if the projectile electron has low energy and the target is an ion that's missing one or more electrons. ↩